2026

Game Frame Magazine

Virtual Photography

GAME FRAME

July - Coastline Cove

Capture by: Patricia (hazelgreen_vp)

Editor's Note

Hello everyone! I am so excited to be back after a refreshing holiday with the summer edition of Game Frame! (Pause for applause here.) Whether you're somewhere sizzling like a piece of bacon or bundled up like a burrito in the Southern Hemisphere, I hope you've had the chance to recharge. And if not, don't worry! Just grab a comfy seat and dive into the articles patiently awaiting you below, ready to whisk you away on a little vacation for the mind. But remember, if you're reading outside, don't forget your sunscreen! ;))

Before I let you enjoy this nautical dream of gentle waves lapping against the shore, the cries of seagulls fading toward the horizon, and the warmth of sand beneath your feet, let's conclude this wee introduction with a moment of gratitude. This may come as a shock, but my dear friend Nimmu (@niinakaniin) has once again worked her magic, helping organise the promotional materials for this month's theme, Coastline Cove! She continues to be a huge inspiration to me; winter, spring, autumn, or summer, her work is in style all year round.

Now, enough from me. Grab your favourite drink, or better yet, ice cream, settle in, and enjoy this month's issue. Happy reading!

With sun-kisses,

Ella (StrawbElla)
Managing Editor

Featured Artist: Patricia (hazelgreen_vp)

Social Media:

Through the Lens: The Many Shades of Hazelgreen

Introduction:“I’m Patricia, 28 years old, and from Germany. I started sharing my virtual photography back in 2019. Since then, I’ve been capturing my shots on PlayStation. Virtual photography is truly the best hobby I could have stumbled upon! I would say my comfort zone is photographing landscapes and portraits.”

Meet the Photographer

What influenced you to begin working on virtual photography?

“Back in 2019, I saw some shots from The Witcher 3 on Instagram. Since it's one of my favourite games, I was instantly impressed. It made me want to upload the screenshots I had randomly taken from The Witcher 3 and other games over the years as well. At the time, I thought they looked pretty, but that assumption was based on a virtual photography beginner level -1, lol. Like so many others, I had no idea that virtual photography was actually a thing, let alone that there was a whole community built around it.”

Which game did you first capture in?

“When I started posting my first screenshots, I looked through the #virtualphotography hashtag on some of the posts I had seen. That's when I discovered many images from Horizon Zero Dawn and learned that some games have actual photo modes. I was instantly intrigued and jumped back into Horizon Zero Dawn to try it out. So that was the first game in which I ever used a photo mode. I was especially drawn to taking portraits.”

Your handle @hazelgreen_vp – what’s the story behind it?

“I started with the account name „beautiful_game_views“ (I know, right, what was I thinking). After spending some time in the VP community, I wanted to shorten it and incorporate the „vp“ into my username as well. I came up with „hazelgreen“ because it's my eye color. I liked the idea of capturing these shots through my own eyes and vision, just like when you spot something worth photographing in real life.”

California Dreaming (Horizon Forbidden West)

How It All Begins

When capturing, you often focus on landscapes and the environments surrounding the characters rather than drawing attention directly to them. What led you to make that artistic decision?

“It might be connected to the fact that I also love photographing real-life landscapes. A beautiful landscape usually gives me more of a wow effect than a pretty face. There's just something majestic about them. They already have this complete, effortless beauty and don't need anything added to make them even better.”

Is there an element that you try to keep consistent across all/most of your work?

“I'm a sucker for clean backgrounds and clean compositions in general. I can't really stand messy backgrounds or shots where there's too much going on that distracts from the main subject. When there are floating particles, objects cut off at the edges of the frame, or anything else that distracts from a clean look, I'll either remove it during editing or make sure it isn't in the shot when capturing.”

Do you usually plan your capturing sessions, or do you prefer spontaneity?

“I barely ever have something planned out. The way VP comes most naturally to me is actually when I'm playing a completely new game. Seeing everything for the first time triggers me to take pictures of anything that sparks my interest or makes me think I could create something with it. I struggle a bit more when I actively go back to a game I know, trying to come up with something new or planned, but it's a nice challenge.”

Does your creative process begin with a story in mind, or do you prefer to let the meaning of your captures evolve over time?

“It can be both. Sometimes I'm inspired by a song or something personal from my own life. Other times, the atmosphere of the game or a character's story speaks for itself and gives the image its meaning. It just needs to be translated into the shots. But sometimes there doesn't even need to be a meaning at all; there's also beauty in just the visuals on their own.”

I’m Not a Hero, I’m Just a Porter (Death Stranding 2: On the Beach)

On My Own (Ghost of Yotei)

Finding Your Style

Looking back at your earliest work, are there any stylistic choices you've left behind? Has anything remained surprisingly constant?

“I'd say I left behind bold colors. I started out with very colorful shots that were a bit all over the place. These days, I'd say they're more natural. On the other hand, I've noticed that a good number of my portraits either show only half of a face or follow a very specific composition. I guess that happens subconsciously.”

... if you’ve already created a solid foundation for a beautiful shot, the editing is usually easy ...
— Patricia (hazelgreen_vp)

Strange World (Avatar: Frontiers of Pandora)

Tranquility (Where Winds Meet)

From Capture to Masterpiece

Your work often alternates between colourful and black-and-white compositions. Do you usually decide on a colour palette before capturing, or does that come later during editing?

“Since I don't always capture my shots in black and white from the start, that decision usually happens during editing. If I end up with a few of them, I like to alternate them with color images so a set doesn't end up feeling boring or too monotonous. I also love the contrast between black and white and coloured shots within collages, especially when paired with pastel pink.”

Which part of the creative process do you find more challenging: taking the capture itself or editing it afterwards?

“I'd definitely say capturing (kudos to all of our necks for taking vertical shots)! Besides that, I think capturing is the bigger effort because it's your only chance to create the shot exactly the way you want it. Composition, alignment, lighting, ... if you've already created a solid foundation for a beautiful shot, the editing is usually easy and often doesn't even need much work.“

Which apps or software do you use? Would you recommend them to someone just starting out?

“At this point, Lightroom is my main app. I only started using the paid version in January this year, and the masking tools have been amazing. But even the free version is great and something I'd definitely recommend. Before Lightroom, I mainly used Snapseed, which is also a great app for anyone just starting out or for regular usage. I just don't like that the brush isn't as precise in Snapseed.”

Do you have any tips or tricks for photographers hoping to improve their editing skills?

“I think what it ultimately comes down to is doing what feels right to you and creating shots that match the way you want them to look. There are so many different tastes and preferences out there, and you won't be able to convince everyone equally. Find your own style. Improvement comes with practice and experience over time. Look back at your older shots and ask yourself if there's anything you would do differently today. It's also really helpful to ask someone else for a second opinion! They might notice something you didn't even see before.”

Out of Breath, Out of Time (Red Dead Redemption 2)

Seeking Inspiration

Many artists say virtual photography changes the way they experience games because they're constantly looking for the next perfect shot. Has it changed the way you play games as well?

“It definitely has, in a way. I notice it every time I play a game without a photo mode. It’s the classic „just playing the game“ experience. When a game does have a photo mode, I tend to take shots as I progress through the story, which definitely makes me take longer to finish it. At the same time, I really enjoy combining both: playing the game and doing virtual photography.”

What advice would you give to artists who are struggling to find inspiration?

“I'd suggest setting yourself a challenge or giving yourself a specific task, like creating a post around a certain theme, color or game. You could also ask friends or the community to give you such a specific challenge (that personally helped me once and still does). And sometimes, simply taking a break is the best way to recharge and come back with fresh ideas.”

Allies in Art

What does virtual photography mean to you?

“This might sound super cheesy, but it actually means quite a lot to me. Virtual photography is my creative outlet and my way of escaping the day-to-day routine and responsibilities. It makes me feel like I've found something that is truly mine. Something I really enjoy, from taking the shots and editing them to creating sets. And it's not just my own VP that I enjoy, but I also love seeing all these different takes on VP from the community.”

Your page is currently hosting a community event called "Guess the VP". Could you share more about it? How did the idea come about, and how has the response been? Do you see yourself hosting similar events in the future?

“The idea came from a conversation with a friend about recurring elements in my VP that they could recognise every time. I personally never really saw a specific style in my own work, so I was positively surprised. It made me realise how true this actually is for so many people in the community. That led me to the question of how recognisable our virtual photography really is. I wanted to find out whether different styles or patterns could be recognised, even without knowing who created the shots. In the future, I might revive my small @vp.enhance account, which was focused on showing the before-and-after editing process of fellow VP-ers.”

What is your favourite thing about the virtual photography community?

“I love how the VP community makes me feel like I belong somewhere. Simply because we're all sharing the same hobby, as well as the same interests in gaming and photography. The level of creativity within the community is incredibly admirable and inspiring. What especially amazes me is that, after all these years, we are still connected through VP. We see each other's posts almost daily, we interact with one another, and whether it's based on friendship or simply shared passion, we are all connected in some way.”

Eve (Stellar Blade)

Save & Exit

Patricia truly has a way with the camera. The way she captures both landscapes and people never fails to leave me in awe whenever I see her work. What I appreciate most is the natural quality of her compositions. They don't feel staged; instead, they create an immersive experience that allows you to connect with the virtual worlds they portray on another level. Her use of colour is also remarkable. She consistently achieves a beautiful interplay of vivid and muted tones in perfect harmony. Beyond her technical skills, it's clear that she has a deep love for this art form, which is evident in the challenges she organises and that so many virtual photographers greatly admire and enjoy. Thank you, Patricia, for allowing me to glimpse into your imagination and creative process, and for sharing your astonishing captures with the world!

Article by: Ella (StrawbElla)

Photography by: Patricia (hazelgreen_vp)

Featured games: Horizon Forbidden West © Guerrilla / Sony Interactive Entertainment; Ghost of Yotei © Sucker Punch Productions / Sony Interactive Entertainment; Stellar Blade © Shift Up Corporation / Sony Interactive Entertainment; Where Winds Meet © Everstone Studio / NetEase Games; Death Stranding 2: On the Beach © Kojima Productions Corporation / Sony Interactive Entertainment.

Get ready to dive into everything summer has to offer with Coastline Cove! You've already had a taste of this month's sunny vibes, but now it's time to roll out the red carpet for this month's challenge winners! Let's celebrate the incredible talents of these featured artists, presented alongside none other than Nimmu (@niinakaniin.vp), who once again helped bring this month's challenge to life! These creative wizards have perfectly captured the essence of a coastal paradise. Whether it's the peaceful tranquillity of a hidden beach, the bustling life of the marine world, or an epic showdown on the sand, each image invites you on a tropical escape.

Prepare to be swept away into breathtaking worlds bursting with crystal-clear blues, lush greens, and endless summer magic! But beware, dear explorer! Should you decide to take the bait, Game Frame cannot be held accountable for any unexpected catches. Enjoy these tropical treasures at your own risk!

In the Spotlight: Coastline Cove Winners

Patch Dispatch: The Future of Gaming – Is This the End of Physical Media?

Earlier this month, gaming giant Sony announced that it will be stepping away from physical game copies beginning in January 2028, citing changing consumer preferences. "In response to shifting trends in consumer preference, new games will be released on PlayStation Store and at retailers in digital formats only," says Sid Shuman, a Senior Director at Sony Interactive Entertainment Content Communications. So, what does this new age of digitalisation bring?

The announcement has received significant pushback online. Many players argue that this move goes against consumer rights, as digital purchases are only accessible for as long as the distributor continues to support them. Physical copies, on the other hand, are seen as the only way to truly own a game. The change also affects players with lower disposable incomes who have traditionally relied on borrowing AAA titles from friends or family, either to play them in full or to try them out before spending way too much on a game they don't end up enjoying. In a future without physical media, the only alternative would be lending entire consoles, which is a far less practical solution. Although millions of physical games are still sold every year, digital downloads have become the preferred choice for the majority of PlayStation users.

Physical disc production ending in January 2028 for new games releasing on PlayStation consoles.

Physical disc production ending in January 2028 for new games releasing on PlayStation consoles. –

While much of the discussion has centred on convenience versus ownership, an important question remains: are players' concerns supported from a legal standpoint? To better understand the implications of an increasingly digital future, I reached out to Rory Mir, Director of Open Access & Tech Community Engagement at the Electronic Frontier Foundation.

Mir argues that the distinction between physical and digital ownership begins with a legal principle known as the first sale doctrine: "The most important difference is the first sale doctrine, which is foundational to US copyright law. In short, it's your ability to actually own a copy of a copyrighted work. You can lend it to a friend, resell to a neighbour, or remix it, and the seller can't stop you. Unfortunately, courts have only recognized first sale for physical media, so ownership over a digital copy of the same game comes with fewer legal protections for these practices. In fact, many videogames also come with digital rights management software to prevent these practices and, due to DMCA 1201, tampering with that DRM is a federal crime — the same law hampering our right to repair in the US."

The difference between ownership and licensing isn't merely semantic. When purchasing a digital game, you don't truly possess it in the same way you do a physical copy. That concern was highlighted recently when Sony removed hundreds of previously purchased TV shows and movies from users' PlayStation libraries after licensing agreements expired. While games operate under different agreements, the incident is a reminder that digital purchases ultimately depend on continued access being granted by the platform. As the industry moves further toward an all-digital future, it's worth asking whether convenience is worth sacrificing a sense of ownership that players have enjoyed for decades.

Mir also warns that restrictive user agreements can further weaken consumers' control over their purchases: "A lot of videogame distribution platforms also come with restrictive user agreements that let them remove or alter your games after purchase. Whether it's flawed moderation, a hacked account, or a licensing disagreement between the platform and the publisher — your ownership of a game is up to the whim of a storefront. The logical conclusion of this trend is the same as we see in TV and film, holding media hostage behind monthly subscription models where there isn't even a pretense of ownership."

Beyond the legal implications, the shift toward digital distribution also raises practical questions as both formats offer distinct advantages and disadvantages. The most obvious benefit of owning a physical copy is the ability to lend games to friends and family without requiring them to purchase another copy. Many players view the loss of that option as a push toward increased digital sales. Physical media, however, isn't without its drawbacks. Discs can be damaged, misplaced, or delayed during shipping. Not all of those drawbacks disappear with the new disc-less physical editions, either. Players may still have to wait for a boxed copy to arrive, even though it contains only a download code instead of a game disc.

One of the first announced disc-less releases is Rockstar Games' highly anticipated Grand Theft Auto VI. Certain independent retailers, including Loot Box Gaming in Delaware, have decided against stocking the disc-less physical edition. Some argue that offering a physical box containing nothing more than a download code defeats the purpose of a physical release altogether. Others, however, believe that game discs have simply outlived their usefulness and now exist primarily to appeal to collectors and those nostalgic for physical media.

Regardless of where players stand on the issue, digital distribution offers undeniable convenience. Those living in remote areas don't have to rely on local retailers or pay additional shipping costs. Downloads also allow players to start playing immediately instead of waiting days, or even weeks, for a delivery. These advantages have understandably made digital purchases the preferred option for many people, even if they still appreciate the permanence and collectability that discs provide.

Mir acknowledges that digital distribution offers significant advantages but argues that those benefits don't have to come at the expense of consumer rights: "There are conveniences to having digital copies as an option, and many drawbacks are addressed by extending them the same rights as physical media. However, physical media can be uniquely beneficial to people with limited internet access, limited storage space, or who want the archival benefits of a physical backup."

Looking ahead, the Electronic Frontier Foundation believes legislative reform will play an important role. "We see the top priorities as striking down Section 1201, and extending first sale rights to digital purchases. We also support regulation which makes it clear to customers what they are getting at the time of payment, and protects their ability to use or revive their purchased games independent of distributors and publishers."

Sony's announcement may ultimately reflect where the industry is heading, but it also raises important questions about what consumers are actually purchasing when they click "Buy." As gaming becomes increasingly digital, convenience and accessibility will likely continue to improve. Whether legal protections evolve alongside the technology, however, remains an open question.

Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.

Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts. –

Article by: Ella (@StrawbElla)

Sources: Sony Interactive Entertainment; Sid Shuman (Sony Interactive Entertainment); Rory Mir (Electronic Frontier Foundation); Rockstar Games; Loot Box Gaming.